pub struct Death {
pub attacker_character_id: CharacterID,
pub attacker_fire_mode_id: FiremodeID,
pub attacker_loadout_id: Loadout,
pub attacker_vehicle_id: VehicleID,
pub attacker_weapon_id: WeaponID,
pub character_id: CharacterID,
pub character_loadout_id: Loadout,
pub is_headshot: bool,
pub timestamp: DateTime<Utc>,
pub vehicle_id: VehicleID,
pub world_id: WorldID,
pub zone_id: ZoneID,
}Fields§
§attacker_character_id: CharacterID§attacker_fire_mode_id: FiremodeID§attacker_loadout_id: Loadout§attacker_vehicle_id: VehicleID§attacker_weapon_id: WeaponID§character_id: CharacterID§character_loadout_id: Loadout§is_headshot: bool§timestamp: DateTime<Utc>§vehicle_id: VehicleID§world_id: WorldID§zone_id: ZoneIDTrait Implementations§
Source§impl<'de> Deserialize<'de> for Death
impl<'de> Deserialize<'de> for Death
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Death
impl StructuralPartialEq for Death
Auto Trait Implementations§
impl Freeze for Death
impl RefUnwindSafe for Death
impl Send for Death
impl Sync for Death
impl Unpin for Death
impl UnsafeUnpin for Death
impl UnwindSafe for Death
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.