pub enum EventNames {
Show 16 variants
AchievementEarned,
BattleRankUp,
Death,
ItemAdded,
SkillAdded,
VehicleDestroy,
GainExperience,
GainExperienceId(ExperienceID),
PlayerFacilityCapture,
PlayerFacilityDefend,
ContinentLock,
ContinentUnlock,
FacilityControl,
MetagameEvent,
PlayerLogin,
PlayerLogout,
}Variants§
AchievementEarned
BattleRankUp
Death
ItemAdded
SkillAdded
VehicleDestroy
GainExperience
GainExperienceId(ExperienceID)
PlayerFacilityCapture
PlayerFacilityDefend
ContinentLock
ContinentUnlock
FacilityControl
MetagameEvent
PlayerLogin
PlayerLogout
Trait Implementations§
Source§impl Clone for EventNames
impl Clone for EventNames
Source§fn clone(&self) -> EventNames
fn clone(&self) -> EventNames
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EventNames
impl Debug for EventNames
Source§impl Hash for EventNames
impl Hash for EventNames
Source§impl PartialEq for EventNames
impl PartialEq for EventNames
Source§impl Serialize for EventNames
impl Serialize for EventNames
impl Eq for EventNames
impl StructuralPartialEq for EventNames
Auto Trait Implementations§
impl Freeze for EventNames
impl RefUnwindSafe for EventNames
impl Send for EventNames
impl Sync for EventNames
impl Unpin for EventNames
impl UnsafeUnpin for EventNames
impl UnwindSafe for EventNames
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.